
But the developers Omega Force and Team Ninja have pulled in some of the tactical gameplay for which Fire Emblems is renowned.
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Amiibo support returns in the same way as Hyrule Warriors – that is, scan up to five amiibo per day to receive a weapon that can then be equipped or used as upgrade material. Outside the gameplay itself there’s also the usual weapon and ability upgrade system, based almost entirely off the loot you’ve picked up from enemies defeated in-game. When played for hours in a row, yes, it can become repetitive, but it was great for a pick up title between other, more serious games. I know many people can’t stand it, but for me it’s almost a relaxing and cathartic time when I pick up the controller. And whether you like it or not will be nearly entirely up to you. If you’ve played five minutes of any other Warriors game then you’ll be right at home here. Most of your time with Fire Emblem Warriors will be spent the same as with any other Warriors title – button mashing ridiculous looking attacks, capturing enemy forts and taking out special units, including occasional bosses.
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At first the two series seem antithetical to each other, but through a series of small and larger changes to the standard musou formula, the developers have brought together chocolate and cheese to create a tasty treat for owners of the Nintendo Switch (and Nintendo 3DS, though only the Switch version has been reviewed here). The series, known for its careful tactical combat and nuptial matchmaking, now finds its feet as a faster, less careful game. Spurred on by Hyrule Warriors’ success (including a 3DS port), Nintendo have melded together another core franchise with the venerable hack and slash genre, and it may be somewhat surprising: Fire Emblem. Sure the resolution and framerate left much to be desired, but Hyrule Warriors gained a cult following amongst Nintendo diehards. It was a strange game to be sure, but somehow the unholy mix worked. Starved for games for my Wii U I bought it out of curiosity. But then Nintendo announced an unexpected partnership between the Warriors (or musou) and Legend of Zelda franchise.

Loud and brash, from the outside and without playing it, the genre it always seemed fairly repetitious to the point of boredom.

Hacking and slashing what feels like million hapless goons has been the order of the day for the Warriors franchise for as long as I can remember.
